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Tuesday, February 21 • 1:00pm - 1:45pm
Game-Based Learning in the Classroom

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Limited Capacity seats available

Game-based learning (GBL) is a valuable tool for innovating instruction and creating immersive learning experiences, but is not as prevalent and accepted in higher education. Join this panel discussion of TAMUS faculty that have been using GBL in the classroom to hear how the LIVE Lab at TAMU and Triseum, LLC. is changing this trend! You will hear how Macenas, created to teach art history by students in the Live Lab, is now being used at universities around the country. We’ll also identify best practices for implementing games in your class or while conducting research.

Speakers
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Daniil Leiderman

Instructional Assistant Professor, Texas A&M University
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Amber Muenzenberger

Director of Learning, Triseum
Amber is currently the Director of Learning at Triseum where she works a multi-talented team to design education games and conduct efficacy research.
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Carey Rote

Professor, Texas A & M--Corpus Christi
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Andre Thomas

Director - LIVE lab, Texas A&M University, Department of Visualization
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Emily Vincent

Concept Artist, Triseum
Emily is currently a concept artist at Triseum where she works with learning directors and game designs to create the art seen in educational games. She is also a resent Visualization graduate from Texas A&M and former member of the LIVE lab.

Track Sponsor

Tuesday February 21, 2017 1:00pm - 1:45pm CST
Jasmine